Learning through play. Use of educational games as a knowledge building strategy in the area of Pharmaceutical Services

Faustino VL, Santos GB, Aguiar PM. Learning through play. Use of educational games as a knowledge building strategy in the area of Pharmaceutical Services. Interface (Botucatu). 2022; 26:e210312. Doi: https://doi.org/10.1590/interface.210312

The adoption of a student-centered learning approach as the main means of building students’ knowledge is extremely important to ensure that traditional teaching methodologies are increasingly replaced by active teaching-learning methodologies. The aim of this experience report involving monitors and professors on the module Health Policy and Pharmaceutical Care Management of the pharmacy degree offered by the Faculty of Pharmaceutical Sciences, University of São Paulo was to document the experience of developing educational games as a knowledge building strategy in the area of Pharmaceutical Services. Gamification showed itself to be a teaching strategy that can be applied to remote teaching with large classes, being capable of motivating and facilitating learning, making the process more pleasurable and encouraging pharmacy students to surpass their learning outcomes.

Keywords
Pharmaceutical services; Educational games; Active teaching-learning methodologies

Access in: https://doi.org/10.1590/interface.210312